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Night City- UE4 RTX

Had one heck of a time working on this. It was originally made as a background for my high octane project, then I decided to push it more into a standalone project using Ray Tracing. This has gone through multiple iterations and long breaks before getting to this point. I learned a lot when it came to lighting, composition, and shader creation. Everything except for the vehicles were made and textured by me.

Main Shot

Main Shot

Cube mapped window material for fake interior.

Cube mapped window material for fake interior.

Road markings done with decals

Road markings done with decals

Main Materials. There are far more , but in variations of these. Opted for cube maps for windows for more realistic look.

Main Materials. There are far more , but in variations of these. Opted for cube maps for windows for more realistic look.